
About Company:
Sledgehammer Games was founded with a singular goal: Achieve Excellence. We have a state of the art facility, an industry leading development team, and a studio culture built to promote and support world class game developers.
We are actively recruiting top talent for our Call of Duty development team. If you are passionate and driven to do your best work, and have a desire to work on the most successful FPS franchise in the history of video games, please apply online.Job Role: Tools Engineer
Description:
The primary responsibility of the Tools Engineer at Sledgehammer Games is to partner with the content team in providing them with new and improved tools to maximize iteration. Sledgehammer Games believes one of the biggest multipliers to a team’s productivity is great tools.
Responsibilities:
- Design and development of various asset creation and management tools ranging from exporters, to content creation tools, to asset management tools, to build tools, to frameworks.
- Maintenance and support of existing and new and infrastructure as needed.
- Work with content creators, designers, and other engineers to gather requirements and ensure tool design specifications are met.
- Design and development of user-friendly interfaces for content creators.
- Qualifications:
- 2+ years tools programming experience.
- Demonstrated proficiency in and knowledge of C#/C/C++, data structures, performance, and multi-threaded programming techniques.
- Knowledge of common data structures and algorithmic solutions.
- Client focused.
- Contributed extensively to the development of two or more shipped games, PC or console.
- Proficient with 3D math including linear algebra (vector math, matrices).
- Thorough knowledge of software design practices including modular architecture, event-driven architecture, and software design patterns.
- Ability to quickly understand and work with internal and externally developed code.
- University-level degree in Computer Science or related field.
- A strong passion for video games of many kinds.
Recommended:
- Experience with developing composite applications using the Model View-View Model design pattern.
- Experience with various technologies and SDKs such as WPF, Prism, and Rad Controls.
- Experience with SQL Server.
- Experience with Maya plugin and script development.
- Experience with computer game technologies including: Camera systems, AI programming, physics, 3D programming, animation, collision detection.
- Demonstrated ability to write clean, readable, portable, reliable, and optimized tools code.
- Contributed extensively to the development of tools for at least one shipped console game.
- Job Programming
- Primary LocationUnited States-California-Foster City
- Organization Sledgehammer Games
For other similar jobs visit our previous posts under the IT Jobs category.
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